Welcome to Megamotion!
Megamotion is a crowd simulator and physics playground, designed to help the indie film maker and animator create small to medium sized crowds of independent AI agents. Megamotion uses the BVH motion capture format for input and output of animations.
Megamotion applies a group of common tools and techniques from the game industry to the problem of generating interesting CGI crowd effects for films, shorts, or commercials, in a short time with a small budget, without an expert in computer graphics on hand.
These tools include:
- Multi-Agent Steering
- Scripted Behavior Trees
- Recast/Detour Navmeshes
- Ragdoll Physics Simulation
- SQLite Scene Storage
- C-like Scripting Language
- Open Source C++ Game Engine
- Import/Export to BVH file format
(see our License Page for details)
You can also access the Free Trial Version on github.
Finally, before you buy, be sure to download our sample BVH file to make certain our output will work for you.
Please be aware that Megamotion is very new and is still under active development. If you see any problems, don’t freak out, just report them on our github page and we’ll do our best to get them resolved.
To learn how to use the program, visit our Tutorial Videos page. (Don’t worry, more docs are on the way!)
Questions may be directed to: firstname.lastname@example.org